The intersection between esports and education is a place where innovation and excitement flourish. Author Paul Richards takes us inside the world of esports in order to understand the new challenges and opportunities that are helping to change modern education. From a perspective of acceptance and encouragement, parents and educators have the chance to find common ground that can help students excel in a sport that they are passionate about. Competitive video gaming today already holds the power to create heroes. Richards examines why athletes who are admired for their determination and excellence are no different whether they are playing on a field or in a computer lab. The tremendous growth in esports is being fueled by the internet, live streaming, and global economic demand. The need for a strong educational system that can support positive student development in esports is imperative.This audiobook reviews the history of video gaming and sports to uncover how esports has evolved from a teenage pass time to the international stage. Richards brings to light opportunities for technology-related career paths that students and educators are finding in the growing Esports industry. Richards explains in plain English how modern esports games require players to manage multiple economies, respond with split-second reaction times, and communicate with groups of players like a team of navy seals. Parents of video gamers will enjoy a recurring theme discussed in this audiobook outlining strategies to create common ground between children, parents, and educators. These strategies apply whether kids are playing Fortnite or League of Legends. Richards outlines the history of video game studies to help illustrate the fundamental research parents and educators should understand in terms of video game literacy. Simple strategies can greatly increase the educational value kids can garner from their video gaming experiences. 1. Language: English. Narrator: Paul William Richards. Audio sample: http://samples.audible.de/bk/acx0/182174/bk_acx0_182174_sample.mp3. Digital audiobook in aax.
Updated and expanded version for 2019 We all have questions connected to gaming: “How can I become a professional esports player?” “How can I make a living playing esports?” “What is the lifespan of an esports game?” “What are the most popular esports?” These are just some of the questions I have been asked over the last five years. With the boom of the esports industry, everyone wants to know how they can be part of it. In this book, I have answered those questions, and dozens more, based on my years of experience working in the professional esports scene as a team manager. In this book, you will find no topic was off limits. I talk about the past, present, and future of esports and different aspects of the professional gaming industry at large. Related games: Fortnite, League of Legends, Dota 2, FIFA, Overwatch, CS:GO, Clash Royale, Hearthstone and F1 series 1. Language: English. Narrator: Owen Mitchells. Audio sample: http://samples.audible.de/bk/acx0/177430/bk_acx0_177430_sample.mp3. Digital audiobook in aax.
Andrew "Zyori" Campbell's journey from college student to successful Dota 2 caster was not an easy path. It took determination, perseverance, and repeatedly recommitting to his dream for him to navigate his way through the esports industry.In Surviving Esports, Zyori reveals both the personal and professional development required to hack it in a highly competitive landscape. Zyori's story criss-crosses the globe, taking us around the world, through cyber-bullying, a life-changing haircut, and possibly the most poorly planned Dota 2 tournament in history.At times charming and at others painful, Zyori never holds back in his reflections on becoming a successful commentator for multiple games. If you've ever wondered what it takes to make it in esports, this audiobook provides unparalleled insights. 1. Language: English. Narrator: Andrew M. Campbell. Audio sample: http://samples.audible.de/bk/acx0/173962/bk_acx0_173962_sample.mp3. Digital audiobook in aax.
A Close-Up Look at the Global Phenomenon of Competitive Video Gaming Esports is one of the fastest growing - and most cutthroat - industries in the world. A confluence of technology, culture, and determination has made this possible. Players around the world compete for millions of dollars in prize money, and companies like Amazon, Coca-Cola, and Intel have invested billions. Esports events have sold out Los Angeles' Staples Center, Seoul's World Cup Stadium, and Seattle's KeyArena. Hundreds of people have dedicated their lives to gaming, sacrificing their education, their relationships, and even their bodies to compete, committing themselves with the same fervor of any professional athlete. In Good Luck Have Fun, author Roland Li talks to some of the biggest names in the business and explores the players, companies, and games that have made it to the new major leagues. Follow Alexander Garfield as he builds Evil Geniuses, a modest gaming group in his college dorm, into a global, multimillion-dollar eSports empire. Learn how Brandon Beck and Marc Merrill made League of Legends the world's most successful eSports league and most popular PC game, on track to make over $1 billion a year. See how Twitch pivoted from a video streaming novelty into a $1 billion start-up on the back of professional gamers. And dive into eSports' dark side: drug abuse, labor troubles, and for each success story hundreds of people who failed to make it big. These are the stories of the rise of an industry and culture that challenge what we know about sports, games, and competition. PLEASE NOTE: When you purchase this title, the accompanying reference material will be available in your Library section along with the audio. 1. Language: English. Narrator: Alexander Cendese. Audio sample: http://samples.audible.de/bk/adbl/027891/bk_adbl_027891_sample.mp3. Digital audiobook in aax.
The Japan News is an English-language daily newspaper published by The Yomiuri Shimbun, a leading Japanese newspaper with the largest circulation in the nation. Launched in 1955, the English paper was long known as The Daily Yomiuri but changed to its current name in April 2013 as part of a major renewal of the newspaper’s content. Drawing on The Yomiuri Shimbun’s broad news coverage network, The Japan News offers the latest and most reliable information about Japan to the world and is an excellent source of both domestic and foreign news. The Japan News also has a partnership with The Washington Post, The Los Angeles Times and The Times of London. 1. Language: English. Narrator: Brian Holsopple. Audio sample: http://samples.audible.de/jp/jpnw/030341/jp_jpnw_030341_sample.mp3. Digital audiobook in aax.
Nikkei Asian Review is an Asia-focused English-language business journal from Nikkei - Asia’s largest independent business media group and Japan’s leading publisher of business and financial news. Nikkei Asian Review offers insights on business, finance, economic and political news, with in-depth analysis and commentary on influential companies around Asia. Designed for leaders around the world who are shaping the future of Asia, and anyone with an interest in knowing the real Asia, Nikkei Asian Review has been created to change the way Asia is reported in the global marketplace. 1. Language: English. Narrator: Al Kessel. Audio sample: http://samples.audible.de/jp/nkar/030563/jp_nkar_030563_sample.mp3. Digital audiobook in aax.
This essay sheds light on the future of the video game industry and explicates how emerging technologies will revolutionize the video game industry. Moreover, why esports have become popular is delineated in this essay. Furthermore, how to earn substantial money online so that you can afford to procure your own video games is expounded upon in this essay. The future of the video industry will not only be characterized by dynamism as it continues to metaphorically evolve, but will also be eminently auspicious for video game publishers, video game developers, and customers. The future of the video game industry will be more grandiose than ever envisioned, especially as emerging technologies further revolution the behemoth video game industry. In other words, the future of the video game industry will not be solely limited to shovelware mobile games pervading the video game industry. “The global gaming market was valued at $151,550,000,000 in 2019 and is expected to reach a value of $256,970,000,000 by 2025, registering a compound annual growth rate of 9.17 percent over the forecast period of 2020-2025. Game developers across emerging economies are continually striving to enhance gamer's experience, launching, and rewriting codes for diverse console/platforms, such as PlayStation, Xbox, and Windows PC, which are incorporated into one product provided to the gamers through the cloud platform. The emergence of cloud gaming” (“Gaming Market - Growth”) has helped to substantially drive video game industry growth. In the coming years, cloud gaming, mobile gaming, PC gaming, and even console gaming will become all the more prevalent. “Recent advances in advanced cloud technology have turned the idea of cloud gaming into reality. In cloud gaming, the server, where all the games are stored, does all the computation work, which includes game scene rendering, game logic processing video encoding, and video streaming.” (“Gaming Market - Growth”, n.d.) 1. Language: English. Narrator: David Burrows. Audio sample: http://samples.audible.de/bk/acx0/206397/bk_acx0_206397_sample.mp3. Digital audiobook in aax.